Visual Studio for Mac builds on top of MonoDevelop, adding open sourced internals from Visual Studio and many new extensions to support new workloads. To get the latest available version, switch to the Stable updater channel after installing.
Visual Studio for Mac is available to install
Supported on macOS 10.11 and later.
$./mono-env mono tests/run-tests.exe MonoTests.System.Drawing.GraphicsTest:Dpi556181 Note that this particular Mono environment is only intended for building Wine Mono components, and may not accurately reflect the state of upstream Mono. Test source code can be found in tools/tests, mono/mono/tests, and mono/mcs/class/./Test.
MonoDevelop for macOS is available from source
Please refer to the building guide for more information about how to install and configure your MonoDevelop.
1 Add the Mono repository to your system
The package repository hosts the packages you need, add it with the following commands.
Note: the packages should work on newer Ubuntu versions too but we only test the ones listed below.
Ubuntu 18.04 (i386, amd64, armhf)Ubuntu 16.04 (i386, amd64, armhf)Ubuntu 14.04 (i386, amd64, armhf)2 Install MonoDevelop
The package monodevelop should be installed for the MonoDevelop IDE.
3 Verify Installation![]()
After the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly.
1 Add the Mono repository to your system
The package repository hosts the packages you need, add it with the following commands.
Note: the packages should work on newer Debian versions too but we only test the ones listed below.
Debian 10 (i386, amd64, armhf, armel)Debian 9 (i386, amd64, armhf, armel)Debian 8 (i386, amd64, armhf, armel)2 Install MonoDevelop
The package monodevelop should be installed for the MonoDevelop IDE.
3 Verify Installation
After the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly.
1 Add the Mono repository to your system
The package repository hosts the packages you need, add it with the following commands.
Note: the packages should work on newer Raspbian versions too but we only test the ones listed below.
Raspbian 9 (armhf)Raspbian 8 (armhf)Mono Download Mac2 Install MonoDevelop
The package monodevelop should be installed for the MonoDevelop IDE.
3 Verify Installation
After the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly.
1 Add the Mono repository to your system
The package repository hosts the packages you need, add it with the following commands in a root shell.
Explorer browser download for mac. Note: the packages should work on newer CentOS versions too but we only test the ones listed below.
CentOS 7 (x86_64)CentOS 6 (x86_64, i686)2 Install MonoDevelop
The package monodevelop should be installed for the MonoDevelop IDE.
3 Verify Installation
After the installation completed successfully, it's a good idea to run through the basic hello world examples on this page to verify MonoDevelop is working correctly.
MonoDevelop for Windows is available from source only
Please refer to the building guide for more information about how to install and configure your MonoDevelop.
GTK# for .NET
Installer for running Gtk#-based applications on Microsoft .NET:
Introduction to Mono on macOS
Mono supports macOS version 10.9 (Mavericks) and later.
You can use Mono on macOS to build server, console and GUI applications. Read below for the options available for GUI application development.
If you are interested in creating native GUI applications, use the MonoMac bindings and our MonoDevelop add-in. Read the description on MonoMac for more information on how to get started.
Installing Mono on macOS
You can use Mono either as a runtime to run existing application, or as an SDK to develop new applications with Mono.
Visit the download page to find the latest macOS package. Run it and follow the instructions there, you can either get a basic runtime, or a complete runtime plus a software development kit.
Download Mono Framework For Mac Installer
If you plan on developing applications with Mono, we suggest that you also install the MonoDevelop IDE after you install Mono.
The Mono package includes:
This package installs as a framework into
/Library/Frameworks/Mono.framework (the same way the Java packages are installed). The executable binaries can be found in /Library/Frameworks/Mono.framework/Versions/Current/bin . If you’d like to access the mono manpages you’ll have to add /Library/Frameworks/Mono.framework/Versions/Current/man to your manpath. The macOS Mono package does not include Gtk#, XSP or mod_mono. These will have to be compiled from source.
Our packages currently require macOS 10.9 or better, for older versions, you will need to build from source code.
Using Mono on macOS
At this point, you must use Mono from the command line, the usual set of commands that are available on other ports of Mono are available.
To build applications you can use “mcs”, to run then you can use mono.
From a Terminal shell, you can try it out:
https://heavenlydot.weebly.com/blog/flashget-mac-os-x-download. Most users would be using the MonoDevelop IDE to create their projects.
You will have a choice of GUI toolkits for building your application, from pure cross platform, to Mac-specific using MonoMac.
32 and 64 bit support
The Mono packages published on this web site provide both a 32-bit and a 64-bit Mono VM.
Starting from Mono 5.2 the
mono command defaults to 64-bit, you can use the --arch=32/64 switch to control the bitness.
The 64 bit support has a few limitations today:
Building Client Applications
There are a few choices to build client applications on macOS, you should pick the technology that better fits your goals, your choices are:
Running Mono applications on macOS
Running applications on macOS is very similar to linux systems, from the terminal:
For GTK# applications, it’s easiest to run them the same way but using xterm from X11.app
Windows.Forms
Mono’s implementation of the System.Windows.Forms API is built on top of Carbon and can only run with Mono on 32 bit systems. The look and feel of System.Windows.Forms applications mimics the Windows style and does not currently render like a native macOS application.
Third Party Libraries
ObjC# is a transparent two way bridge that allows the CLR to access the rich underlying ObjectiveC frameworks as well as providing direct access to the CLR frameworks from the ObjectiveC language.
Uninstalling Mono on macOS
Run this script in a terminal:
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